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Game environment - SciFi City
Project type
Game environment
Role
Concept artist, modeler, light artist
This project was based on researching the power of plug-in Procedural Building Generator and showcases the power of Unreal Engine for creating game environments. The art of light, shape and colours creates and immersive background for a futuristic game experience.
The base of this project is modelled in 3DsMax, while the full layout including lights, cinematics and final touches is done in Unreal Engine.
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